🤖Logic Introduction
Virtual Robot Behaviour
🧠 What is Haven’s Logic?
Haven’s Logic is the core simulation engine that defines how a virtual robot behaves. It governs:
- Movement rules 
- Energy consumption 
- Status tracking 
Step-by-step, it updates a robot’s state by:
- Processing commands (e.g., - "Move Up")
- Managing battery usage 
- Handling state transitions (e.g., - idle → moving → idle)
It’s designed to be:
- Predictable 
- Extensible 
- Safe 
Suitable for both virtual testing and real-world deployment.
Why It Matters
- Safe Testing: Experiment with algorithms and control logic in a virtual twin before touching real hardware. 
- Risk Reduction: Avoid hardware damage by exploring edge cases and failures in simulation. 
- Accessible Experimentation: Enable developers and users to try robot tasks using natural language or code. 
- Standardization: Establish consistent semantics for movement, state, battery, and sensors across different robots. 
🤖 Robotics-2 Logic vs. Naive Control
Feature
Naive Control
Robotics-2 Logic
Movement
Direct position jumps / hard-coded
Step-based (1 unit at a time)
State Model
None or simple idle/moving
Rich states: idle, moving, collision, etc.
Battery Handling
Ignored or constant
Depletes per move; prevents action at 0
Safety
Can leave boundaries
Enforces limits, sets collision flags
Extensibility
Rigid, hard to adapt
Designed for new commands, sensors, sizes
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