🤖Logic Introduction

Virtual Robot Behaviour

🧠 What is Haven’s Logic?

Haven’s Logic is the core simulation engine that defines how a virtual robot behaves. It governs:

  • Movement rules

  • Energy consumption

  • Status tracking

Step-by-step, it updates a robot’s state by:

  • Processing commands (e.g., "Move Up")

  • Managing battery usage

  • Handling state transitions (e.g., idle → moving → idle)

It’s designed to be:

  • Predictable

  • Extensible

  • Safe

Suitable for both virtual testing and real-world deployment.


Why It Matters

  • Safe Testing: Experiment with algorithms and control logic in a virtual twin before touching real hardware.

  • Risk Reduction: Avoid hardware damage by exploring edge cases and failures in simulation.

  • Accessible Experimentation: Enable developers and users to try robot tasks using natural language or code.

  • Standardization: Establish consistent semantics for movement, state, battery, and sensors across different robots.


🤖 Robotics-2 Logic vs. Naive Control

Feature

Naive Control

Robotics-2 Logic

Movement

Direct position jumps / hard-coded

Step-based (1 unit at a time)

State Model

None or simple idle/moving

Rich states: idle, moving, collision, etc.

Battery Handling

Ignored or constant

Depletes per move; prevents action at 0

Safety

Can leave boundaries

Enforces limits, sets collision flags

Extensibility

Rigid, hard to adapt

Designed for new commands, sensors, sizes


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