🤖Logic Introduction
Virtual Robot Behaviour
🧠 What is Haven’s Logic?
Haven’s Logic is the core simulation engine that defines how a virtual robot behaves. It governs:
Movement rules
Energy consumption
Status tracking
Step-by-step, it updates a robot’s state by:
Processing commands (e.g.,
"Move Up")Managing battery usage
Handling state transitions (e.g.,
idle → moving → idle)
It’s designed to be:
Predictable
Extensible
Safe
Suitable for both virtual testing and real-world deployment.
Why It Matters
Safe Testing: Experiment with algorithms and control logic in a virtual twin before touching real hardware.
Risk Reduction: Avoid hardware damage by exploring edge cases and failures in simulation.
Accessible Experimentation: Enable developers and users to try robot tasks using natural language or code.
Standardization: Establish consistent semantics for movement, state, battery, and sensors across different robots.
🤖 Robotics-2 Logic vs. Naive Control
Feature
Naive Control
Robotics-2 Logic
Movement
Direct position jumps / hard-coded
Step-based (1 unit at a time)
State Model
None or simple idle/moving
Rich states: idle, moving, collision, etc.
Battery Handling
Ignored or constant
Depletes per move; prevents action at 0
Safety
Can leave boundaries
Enforces limits, sets collision flags
Extensibility
Rigid, hard to adapt
Designed for new commands, sensors, sizes
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